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The one that started it
all: the infamous "XP ball" |
Traps have always been one of
a mission's more amusing aggravations. Initially, traps
were implemented as a means of throwing a group of
invaders into chaos by launching a rubbery little Rollerrat into the mix.
However, the weapon-smiths who deduced the way to
put the Rollerrats into suspended animation forgot to
address the fact that the rats were once free-range
creatures. In other words, they failed to consider how a
Rollerrat would respond to a massive Atrox towering over
it was a beam as big as 30 Rollerrats. Imagine that
rat's tremendous surprise, when, after just waking up,
it would get smacked halfway across the floor. Not good
for morale. And so, the rats would just stumble about
doing nothing and in general being non-threatening.
Indeed, the little guys eventually were jokingly
referred to as Frightened Rollerrats.
As a result of this colossal blunder, the offending
designers were sacked and were replaced with people
whose sole purpose was to find a way to make the frozen
rats stronger and much more aggressive. At this they
eventually succeeded, in a way, since their more
aggressive creations do wreak havoc when flying out of a
doorway while the team is attacked by four guards.
However, their relative lack of strength despite their
aggression has earned them the fond nickname: "XP
furball."
The second batch of designers was then ALSO sacked, and
a third one was brought in. This team didn't even bother
trying to fix the problems with the rats. No, no...
their idea was to create all new traps with two
creatures that truly strike fear into anyone.... Fleas
and Salamanders, and decided to make all three traps
these a required purchase with any new security system.
Below, you can see information about the three major
types of traps:
Some pictures of the creatures that can be spawned by
traps are shown below:
Frightened Rollerrat
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Garbage Flea
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Garbage Salamander |
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