This page provides a quick overview of the information you can
find on this site's pages. Included in this section is a
legend for the attack type information, and explanations of
many of the individual statistics you can find here. If some
section of the creature descriptions is dependent on class of
the creature, this is specified.
A Few Notes on This Guide
As research has continued into the histories and
evolution of the animals of Rubi-Ka, it has been
determined that it is scientifically and logically
contradictory for the author to classify some animals
using the Linnean classification system, and also
conclude that said animals are actually native to
Rubi-Ka. In order to have a logically consistent
classification, animal classifications have been
reorganized to better reflect the important information
about animals. Therefore, there are five new
classifications: the Terraformers, the Humanoids, the
Natives, the Xenomorphs, and the Guardians, which are
explained below.
1.) Class and Name
This section includes the classification of the animal
and the animal name. Faunlore uses five major
classifications for most creatures. These are described
below:
- Terraformers:
these are creatures whose ecological role in terraforming of
planets can be well established by Omni-Tek records and
ecological reconstruction.
- Humanoids:
these are creatures who bear a modest resemblance to humans,
but are either actually human, constructed by humans or
mutants of human origin.
- Natives:
these are creatures that do not exist in any Omni-Tek
database prior to the settlement of Rubi-Ka and whose
ecological reconstruction fits the profile of organisms on
pre-settlement Rubi-Ka.
-
Xenomorphs:
these are creatures that do not exist in any Omni-Tek
database prior to the settlement of Rubi-Ka and whose
ecological reconstruction does not fit the profile of
organisms on pre-settlement Rubi-Ka. These animals are
considered, despite Omni-Tek's partyline, alien.
-
Guardians:
these are special creatures that have somehow come to lead
major communities on Rubi-Ka, including those that reside in
deep lairs scattered across the globe, or are
extraordinarily powerful and valuable. They may or may not
be exceptionally powerful specimens of the general classes.
2.) Photos
This section includes an action shot of animals in their
environments around Rubi-Ka. In some instances, some creatures
appear different at different stages of growth. These
creatures will have multiple sub-pages to show each of the
major stages, and can be recognized by multiple numbered
entries in the class menus.
3.)
Fact Sheet
This section includes major general statistics about the
creatures that lie beyond the critical attack data, which is
featured more prominently in section 4. In this section,
general creatures have five characteristics described:
- Organization:
this is an assessment of the general number of creatures you
can expect in close proximity to each other. This ranges
from Individuals to Small Groups to Large Groups. Some
specialized groups include Flocks and Schools, applicable
mainly to birds and fish respectively. Unique specifies a
Guardian..
- Behavior:
this measures the aggressiveness of creatures. Creatures
that are never aggressive are termed Docile. Creatures that
are aggressive up to a certain level of expertise on the
settler's part are termed Aggressive. Creatures who are
unceasingly hostile no matter the level are termed Very
Aggressive. There are also other types of aggressiveness.
These include Political, Omni-Sided, Neutral-Sided,
Clan-Sided, Pet, and Gender Specific. Pet applies to those
that can be created, not charmed, as pets by the pet
classes. Gender Specific applies solely to the Medusae. They
are aggressive to all males, docile to all females.
- Frequency:
this measures the likelihood that an average settler would
have of ever encountering this creature in the course of
normal business. This ranges from Common to Extremely Rare.
Generally, the lower level a creature, and the more
localities it is found in, the less rare it is. Unique
specifies a Guardian, and Event Only is a creature that is
shown on the Event Only Encounters page, on the Features
section of the site.
- Size: this
measures the approximate size of the creature qualitatively,
using the human scale as the jumping off point. Small
creatures are significantly smaller than a man. Moderate
creatures are man-sized. Large creatures are larger than a
man, but out of common experience (think of an ancient
elephant). Very Large creatures are similar in size to the
larger dinosaurs of ancient Earth, and Extremely Large
creatures rival any form of life ever encountered or
produced by man.
- Individual Species/Ranks
(General only):
this is a simple listing of the various named species or
ranks you may encounter in the field. If this list of names
is longer than a single page can fit, there is a menu of
sub-pages to view other names. In general, names proceed
from lowest level to highest level.
4.)
Vital Stats, Attack Data, Immunities, and Special Attacks
This section includes all of the major statistics for a
creature. For this section, there are no special attacks or
immunities to speak of, so they are not included here. An
explanation of each section follows:
- HP Range:
this is the calculated HP range over encountered levels.
- NP Range:
this is the calculated NP range over encountered levels.
- Level Range:
this is the estimated range of levels given the level ranges
encountered in the field. This covers ALL the named species
in section 3.
- Speed: this
is the speed of attacks made by the creature in terms of
attack speed/recharge. A value of "2.35s/2.35s" each means
that for each attack type shown below, the attack speed is
2.35s and the recharge time is 2.35s. If this is different
for different attacks, it is noted in respective order
(first one listed corresponds to first attack type read from
the left).
- Range: this
is the range in meters of attacks made by the creature. If
this is different for different attacks, it is noted in
respective order (first one listed corresponds to first
attack type read from the left).
- Attack Type:
this is the type or types of attacks a creature will use.
The icons are representative of the damage type the creature
attack will cause, and the xn value is the number of
attacks causing this damage type a creature has. For general
creatures with no specials or immunities, there are eight
damage types. Please note that each icon will have a
tooltip to explain its meaning if the mouse pointer is left
to hover over the image for a second. The eight damage
types are:
|
|
|
|
Melee
|
Projectile |
Energy |
Chemical |
|
|
|
|
Poison |
Radiation |
Fire |
Cold
|
- Location
(General only): this
is the set of zones a creature can be found in. For the sake
of space some zones have been compressed into logical
super-zones. These include:
- Upper Stret East Bank, Stret East Bank, Stret West
Bank, Hole in the Wall and 4 Holes are now The Stret
River.
- Central Artery Valley, Southeast Artery Valley,
Southern Artery Valley, and Deep Artery Valley are now The
Artery Valley.
- Eastern Fouls Plains and Southern Fouls Hills are now
The Fouls Plains.
- Newland City and Newland Desert are now Newland.
- Immunities:
this section describes any immunities a creature may have.
It includes the strain of nanos that the creature is immune
to, the percentage immunity (up to 100%, full immunity), and
a link to the strain listings in the attack registry. This
is reflective only of those nano lines with known immunity.
- Special Attacks:
this section describes the general effects of any special
attacks a creature may have. These have a wide range of
effects, and are typically most dangerous on the Guardians.
Also included is the name of the special attack, with a link
to its description in the attack registry, and the
percentage chance this attack has of successfully hitting
the settler, when applicable.
5.) Description
This section is a description of the animal in its ecological
role as can best be determined from ecological reconstruction
and the author's own research. Please
note that these descriptions are not official Omni-Tek
descriptions, as they are not sanctioned by Omni-Tek and no
descriptions have otherwise been forthcoming.6.)
Item List
(Guardian Only)
This section is a description of the animal in its ecological
role as can best be determined from ecological reconstruction
and the author's own research.
7.) Geographical
Location (Guardian
Only)
This section contains a map of the location of the Guardian in
question. If the Guardian is an outboss, it shows the zone map
and location, with coordinates of the Guardian. If it is a
dungeon boss, the dungeon map is shown, along with location in
the dungeon and the zone the dungeon is located in. |