In a mission against a
Massive Health Booster boss.
Every time one of my teams goes up to a boss in a team
mission, or in a Dynacamp, one of the biggest questions
is: what type of damage does this boss do? This question
is frequently a make or break question: a projectile damage
boss is far easier to deal with than a radiation damage
boss, and a "big, strong, and slow" boss is
no comparison to a critical hit boss.
Surprisingly, many people don't know that it is the color
of the bosses Aura that dictates the type of boss. Know
the Aura, and you know the meaning, plain and simple.
This little guide contains a list of all known boss damage
modifiers, the aura color, and what it means in battle.
Bosses are meant to be a challenge, but their sheer importance
in the Rubi-Kan economy and in character development makes
an unfinished boss a massive disappointment. Hopefully,
knowing what those Auras mean will help make it easier.