Humanoids: Robotica: Turrets
 
 
  Organization: Individuals
Behavior: Political
Frequency: Mission Only
Size: Moderate

Individual Models:
Guard Turret
 

 
  01 - 02 - 03 - 04 - 05 - 06 - 07 - 08 - 09 - 10 - 11
12 - 13 - 14 - 15 - 16 - 17 - 18 - 19 - 20 - 21
 
  In missions
   
1 - 200  
     
 
 

  3.2s/3.2s each 20 m          
Fire Damagex1                
 
 

  Calms Charms Snares Roots Blindness  

Calms
30%
 

Charms
100%
Snares
0%
Roots
0%
Blindness
0%
Divest & Plunder Debuff (NanoSkills) Debuff (Offensive) Debuff (Initiative) Soothes
Divests & Plunders
0%
NanoSkill Debuffs
0%
Offensive Debuffs
0%
Initiative Debuffs
0%
Soothes
0%
 
 

 

Rooting

         

Unable to Move
10%

       
 

 
  These fire spewing turrets are among the greatest security threats anyone will encounter in a mission. With the ability to root their targets, and a 20 meter range, turrets should be approached with extreme caution. Should you be forced to attack one in your own defense, hope you are with a team, as taking one on alone can mean almost certain death. Turrets can be disabled by finding a Sentry Controller.